This weeks lesson we took a look at Isarithmic mapping, specifically continuous and hypsometric shading maps. We essentially went through the process of creating a rain map, which was pretty cool. One of the few maps that nearly everyone uses frequently, it was neat to see and understand how it was made. I uploaded both versions of the map we produced. The hypsometric tinting with the contours is the better map, in my opinion. But both maps used interesting tools I haven't used much before, such as creating contours and DRA.
Hey everyone, hope your lab went better than mine this week. It was going really well, until I got to the end and didn't have the correct number of features. It had been looking good, I was nearing down on a suitable campsite that didn't fall in the buffer of our water and road features. I had just removed the overlap between the buffer union and the conservation lands, but my end result didn't make sense. See my results below:


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